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Feature: Mio Garden - A Meditation on VR

Mio Garden - A Meditation on VR

Tom Westerlin, Creative Director, Nice Shoes Creative Studio

Nice Shoes Creative Studio recently entered the exciting world of Virtual Reality, debuting our immersive and interactive meditative experience "Mio Garden." Creating the Mio Garden was a very personal journey for me. I was coming from a chaotic work environment and a stressful time in my life, so when Harry Dorrington and Angela Bowen asked me to join Nice Shoes Creative Studio to build a virtual reality Zen garden I jumped right in. We set out to create a relaxing experience focusing on beauty and interactions that put the user in a tranquil state of mind. This is just what I needed at that moment, a release from the overwhelming, fast-paced world. Everyone else tends to need a break like that too, and I thought it could be achieved through interactive meditation. Read More >>


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Feature: Virtual Reality In Industry Training Streamlines Safety

Virtual Reality In Industry Training Streamlines Safety

Using the same virtual reality technology that has simulated a realism rush in the gaming industry, engineers and construction leaders can revolutionize the world of construction training. One in every five worker deaths happen in the construction industry. Over half of the injuries caused are a result of human error, because there's never been a safe way to train for ultra-hazardous situations... until now. The immersive reality presents impressive potential for significant safety improvement. Imagine having the ability to rehearse extremely dangerous situations without any risk. Imagine designing buildings and walking through them... before they're built.

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Featured News: PlayStation Makes Virtual Reality Mainstream With Launch Of PlayStation VR Across The U.S. And Canada

PlayStation Makes Virtual Reality Mainstream With Launch Of PlayStation VR Across The U.S. And Canada

Available at USD $399 and CAD $549 (Suggested Retail Price)Along with a Large and Diverse Lineup of Games and VR Experiences

SAN MATEO, Calif., Oct. 13, 2016 /PRNewswire/ -- Sony Interactive Entertainment America (SIEA) today launched PlayStation VR (PS VR), a virtual reality system for the PlayStation 4 (PS4?) system that takes gaming to the next level of immersion and transports players into the virtual worlds of their games. Concurrent with the.....

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Featured News: Digital Media Online Launches New Virtual Reality Sites - VR Developer Net and VR Gamer Net

Digital Media Online Launches New Virtual Reality Sites - VR Developer Net and VR Gamer Net

Two sites bring focus on VR Developer Community needs as well as VR consumer games and applications

Digital Media Online today announced the launch of two vertical sites focusing on the emerging Virtual Reality and Augmented Reality markets and technologies. According to CEO Lou Wallace, "The timing of the launch of these new sites is perfect. Research firm Superdata Research has projected sales of VR software and hardware will hit $2.8 billion this year, and they foresee it increasing to $22 billion by 2019 and $40 billion by 2020."

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Feature: Content Insider #486 - 360, VR Everywhere

Content Insider #486 - 360, VR Everywhere

The Virtual Buzz at IBC Starts to Look Real

I'd probably enjoy IBC just as much even if it weren't in Amsterdam but I sure wouldn't want to find out. Or maybe the city just looks better through 360/VR glasses because everyone at the convention centre seemed to have the suctioncup lines on their face. But the discussions at IBC - suppliers, studios, networks, filmmakers, production people - always seemed to touch on how quickly VR had come and how much further it had to go. True VR isn't "brand new" because it's been around since 1929 (Link Simulator) and the first headsets were introduced in the 1960s but now we've got affordable cameras to shoot 360 video and defining VR films. Most of the films are short right now - under 30 minutes - but it won't be long before we have a solid feature film.

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